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6 lines
431 B

Fix mirror "back culling"
Move specific uniforms into their ShaderProgram
Investigate on a correct way to apply translate -> rotation -> scale
Make Meshes, Cameras, ShaderPrograms all independant objects and store them somewhere, and make Object use pointer to them (should allow better performance, more scalable usage, etc)
Reimplement Scene or a new GraphScene
Investigate on random Pink Screen (View Matrix corruption probably)